Emotional failure – Bankruptcy of the “Backpack with many stones”

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In December 2022, Rudy Games slid into bankruptcy that also worked for brands such as DKT and Carrera. Manfred Lamplmir recently revealed how the spirit of the Linz company is still alive and what you do differently in the restart in the fucking in Linz.

“We fought until the last hour. The step was difficult for us, but we had to see that we postpone a debt mountain for us and the repayment obligations are too high to serve them,” said Manfred Lamplmir in December 2022.

Nine years after the foundation, the game manufacturer Rudy Games, which he co -founded, slid into the bankruptcy because the sales figures had not developed as hoped, also because Corona added in -in -hand trade. In the end, Linz’s company, which had also worked for brands such as DKT and Carrera, in particular sponsors and investors of more than a million euros in more than a million euros liabilities.

“The bankruptcy was a big shock, but a few months later it was a crazy liberation because a backpack with many stones was gone. The last time it was formed by questions where we still get money and how it was still like. There was a lot of uncertainty, fear, doubt. The moments of failure. Even with a certain time distance.

Investors actively helped
In the end, Massamasterman Thomas Kurz, such as apps, licenses and games that are in stock, could have selled newly established Gamelab GmbH. Investors such as Dominik Greiner, Heinrich Prokop, Johannes Siller, Gerald Novak and Bernhard-Stefan Müller helped in the background that this was made possible. “Proof of trust,” enthusiastically Lamplmir. Nowadays Carina Schmiedseder leads the company, Manfred Lamplmir is on board.

How is the Gamelab set up to get through better than Rudy games? “We have changed the business model, we also produce our own games, but on a smaller flame. We sell the games of Rudy games. The actual support pillar is the Gamification Counseling that we do for companies,” said the 43-year-old. Whether it is about the transfer of knowledge in the form of a game or support in the implementation of an experience world – here is the Linz on the side of Know -hoe.

Source: Krone

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